If you know of any good sniper spots, wherever they maybe, feel free to add them. Fallout Mod Manager: (not required, but highly recommended) I was hoping someone could tell me a good sniper build. A secondary weapon - like an Assault Rifle or a pistol like the 10 mm Pistol. This takes a while, but it provides experience points as well as income. S.P.E.C.I.A.L. The 3 rifles can be found in the armory at the National Guard Depot. Advance from measly vault dweller to head exploder with ease. It provides easy options for starter characters. 2. I wrote this guide from the experience with a typically good character with the occasional bad karma, but most if not all quests ended with a good Karma outcome. Sniper build For Fallout 3&NewVegas. Stealth Boys are an item that allows the player to turn invisible when they are used. You only really need decent spread of points across them all. Humans/Ghouls â All die with headshot minus the occasional. 3. All trademarks are property of their respective owners in the US and other countries. 1. on the head) or a melee weapon because the PC can sell meat for 2-3 caps with .32 rounds costing only 1 cap so there is 1-2 caps in profit. save. If you already have gotten far into the game and want to figure out how to snipe successfully then skip to the advanced tactics portion. Also going to the end of broken highways sometimes have standing pillars at the end which you can jump on. 2. You do not have to do Operation: Anchorage immediately but if you want to be super sniper early on then it may be recommended due to infinite ammo, almost indestructible rifle, and Chinese Stealth Armor, and for those combat armor types the Winterized combat armor with the awesomest looking combat helmet, the Winterized Combat Helmet. What S.P.E.C.I.A.L stats are best for sniping. If you are feeling confident you can travel to Fairfax ruins and kill the raiders there. No other perks to choose at levels 2 and 3. Español - Latinoamérica (Spanish - Latin America). And more importantly have fun sniping all those muties and such. Every area in the game covered extensively including all side quests and main quests. A melee weapon - weapons like Occam's Razor, and for Operation: Anchorage folks, the Trench knife, or Jingwei's shocksword work well. The traditional Fallout sniper will want to make extensive use of V.A.T.S., and should have an appropriately high Agility attribute. 11. Focus fire to gain high accuracy and damage per shot. P. 15. Behind sandbags or other forms of cover, DO NOT hide behind cars. Be sure to allocate a few to Strength though, as this will allow you access to the early game melee perks. If you can figure out how to get on to a roof go for it, otherwise use the sides of buildings or the porches and debris as cover. https://fallout.fandom.com/wiki/User_blog:FLaSHBaCK_HaSH/An_Extensive_Guide_on_how_to_Snipe_in_Fallout_3?oldid=2116022, Repair costs & ammo cost. Armor - Chinese stealth armorif you have Operation: Anchorage and a low sneak skill. Behind cover with at least 3 sides partially covered (i.e. With seven attributes, you can form whatever you like, mostly. 3. This is so you can put the perk "Comprehension" to use, there are about 23-25 … pts left: 0. Strength-5 + Perception-5 + Endurance-5 + Charisma-5 + Intelligence-5 + Agility-5 + Luck-5 + Points Left-5 + Tagged Skills-0/3 + Action Points. 1. If you want to benefit all types of combat then go ahead and grab all the equipment. Italicized items are from add-ons. Fallout Wiki is a FANDOM Games Community. Also do the drop ammo glitch for sniper rounds and make sure to use the Gauss Rifle to shoot Jingwei's Shock Sword from Jingweiâs hands and pick it up so you can get two swords with one being near indestructible. Reset. This build is the synergy between the Melee Master build and the Master of Stealth build. well with GOTY all builds are the same, everyone can end up with 10 in all specials 100 in all skills, using just the basic build. A quick way to make a gain is go on a hunting safari and try to use one .32 round per creature (wait for the creature to get very close and use V.A.T.S. 1. 200 Critical Chance. share. Accuracy Bonus per rank / +12 Compass Distance in Feet per rank Agility : +10 Max Action Points per rank / +5 Sneak Rating Bonus per rank The sniper's dominion are vast open spaces.